Perhaps the greatest testimonial to those who endured Gamergate is not to remember it. To not talk about it all. So I won't. However one aspect that I will talk about is what it did to game developme
The desktop app revolution never really got started back in 2011, but with Windows 10 it may be reborn.
With Apple's banning of games wholesale because of a flag we have yet another example of how games are censored more than other media, how games are devalued and treated as second class media citizens
VR's coming whether you like it or not. How best to make use if it?
There are very good reasons for Apple's recent change to the App Store's listings, especially for games, as the charts had become over-dominated by incumbents at the expense of newer developers. At th
In games most studios follow that “distribution” strategy to a greater or lesser degree. A lot of them are concerned about where to find players, how to hold onto them, how to monetize them effici
The next stage in the console business seems to be one of updating the business model toward one that provides much more value to players. Which of the major platforms will take that step?
Gaming's media is increasingly under strain from too much coverage of the same subject matter. And yet the biggest single market for games - mobile - remains very poorly covered. Isn't it time for gam
It's great at business software and technology, but Microsoft still struggles to make coherent consumer products. The problem seems ingrained and cultural, starting with its constant reversion to ecos
“Authority” is an interesting word to contemplate. On the one hand it invokes images of dictators and repression. But it also breaks down as author-ity. A seal of approval, of unspecified accepta
There's a lot of enthusiasm at either end of the spectrum for "go big" virtual reality and "go small" smartwatches and other wearable devices. Is the "game-changing" hype of either justified? Or are t
Games don't seem to be taking over the world. Games struggle to gain a wider acceptance equivalent to their footprint. Plenty of people play games but much fewer want to really associate themselves wi
This year's GDC featured a wide range of themes and topics, subjects of interest and discussion. It was also a somewhat uncertain and quiet GDC however.
If you pay any attention to the gaming world, it's hard not to notice the unfortunate flameout of Peter Molyneux. Once a respected figure, now synonymous with fanciful promises and untruths, his curre
We can look at success stories and naysayers, but the question of whether a real push into premium on mobile is utterly open. In this post/thought-experiment I'm asking some of the key questions and w
With the release of the HoloLens, Microsoft put something out there that has a chance of being transformative. Not in the high concept way, but in a general way especially for gaming. But is Microsoft
The medium is the message, says Marshall McLuhan. If so the message is the product too. In considering the problem of paid games on mobile (conventional wisdom says people won't pay for them) it seems
For a time I believed that microconsoles might change the face of the games industry, but they haven't really worked out. Thoughts on why.
As a recent acquirer of an iPhone 6 Plus I had thought that a bigger phone would have better battery and be easier on my eyes. However what I hadn't expected was the degree to which playing games on i
An open letter to the CEO of Apple to change the company's mind in how it handles the vetting of game content, as happened this week with Papers Please. Video games are an art form just like movies or